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Scholarships & exams

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+91 88943 57155
Pune, Maharashtra, India

Duration

4 Years

Computer Science and Engineering

Gurukula Kangri Vishwavidyalaya Haridwar Faculty Of Engineering And Technology
Duration
4 Years
Computer Science UG OFFLINE

Duration

4 Years

Computer Science and Engineering

Gurukula Kangri Vishwavidyalaya Haridwar Faculty Of Engineering And Technology
Duration
Apply

Fees

₹1,20,000

Placement

93.0%

Avg Package

₹6,50,000

Highest Package

₹9,50,000

OverviewAdmissionsCurriculumFeesPlacements
4 Years
Computer Science
UG
OFFLINE

Fees

₹1,20,000

Placement

93.0%

Avg Package

₹6,50,000

Highest Package

₹9,50,000

Seats

150

Students

350

ApplyCollege

Seats

150

Students

350

Curriculum

Course Structure Overview

The Computer Science and Engineering program at Gurukula Kangri Vishwavidyalaya Haridwar is structured over 8 semesters, with a balanced blend of core engineering principles, theoretical foundations, and practical applications. Each semester carries specific credit loads to ensure comprehensive coverage of essential topics.

SemesterCourse CodeCourse TitleCredit Structure (L-T-P-C)Prerequisites
1CS101Introduction to Programming3-0-2-4None
1CS102Engineering Mathematics I4-0-0-4None
1CS103Basic Electrical Engineering3-0-0-3None
1CS104Communication Skills2-0-0-2None
1CS105Computer Organization & Architecture3-0-0-3None
1CS106Lab - Introduction to Programming0-0-3-2None
2CS201Data Structures & Algorithms3-0-2-4CS101
2CS202Engineering Mathematics II4-0-0-4CS102
2CS203Digital Electronics3-0-0-3CS103
2CS204Electronics & Instrumentation3-0-0-3CS103
2CS205Object-Oriented Programming3-0-2-4CS101
2CS206Lab - Data Structures & Algorithms0-0-3-2CS201
3CS301Database Management Systems3-0-2-4CS201
3CS302Operating Systems3-0-2-4CS205
3CS303Computer Networks3-0-2-4CS201
3CS304Software Engineering3-0-2-4CS205
3CS305Discrete Mathematical Structures3-0-0-3CS102
3CS306Lab - Database & OS0-0-3-2CS301, CS302
4CS401Compiler Design3-0-2-4CS301
4CS402Artificial Intelligence3-0-2-4CS301
4CS403Cryptography & Network Security3-0-2-4CS303
4CS404Human Computer Interaction3-0-2-4CS205
4CS405Web Technologies3-0-2-4CS205
4CS406Lab - AI & Cryptography0-0-3-2CS402, CS403
5CS501Machine Learning3-0-2-4CS402
5CS502Big Data Analytics3-0-2-4CS301
5CS503Cloud Computing3-0-2-4CS303
5CS504Mobile Application Development3-0-2-4CS205
5CS505Internet of Things (IoT)3-0-2-4CS303
5CS506Lab - ML & Big Data0-0-3-2CS501, CS502
6CS601Advanced Software Engineering3-0-2-4CS304
6CS602DevOps Practices3-0-2-4CS302
6CS603Embedded Systems3-0-2-4CS203
6CS604Game Development3-0-2-4CS205
6CS605Research Methodology3-0-0-3CS102
6CS606Lab - Embedded Systems & Game Dev0-0-3-2CS603, CS604
7CS701Capstone Project I0-0-6-6CS501
7CS702Mini Project I0-0-3-3CS402
8CS801Capstone Project II0-0-6-6CS701
8CS802Mini Project II0-0-3-3CS702
8CS803Internship0-0-0-6All previous semesters

Advanced Departmental Electives

Advanced departmental electives provide students with the opportunity to specialize in niche areas of computer science, offering deep dives into cutting-edge technologies and emerging trends.

Machine Learning

This course covers supervised and unsupervised learning algorithms, neural networks, reinforcement learning, natural language processing, and computer vision. Students implement projects using frameworks like TensorFlow, PyTorch, and Scikit-learn.

Big Data Analytics

Focused on Hadoop, Spark, NoSQL databases, data warehousing, and real-time analytics, this course prepares students to handle massive datasets and extract meaningful insights for business intelligence.

Cloud Computing

This elective explores cloud architecture, virtualization, containerization (Docker, Kubernetes), microservices, and DevOps practices. Students deploy applications on AWS, Azure, and GCP platforms.

Mobile Application Development

Students learn to develop cross-platform mobile apps using React Native, Flutter, and native development kits for iOS and Android. Topics include app store optimization, UI/UX design, and monetization strategies.

Internet of Things (IoT)

This course covers sensor networks, embedded systems, wireless communication protocols, smart city infrastructure, and edge computing. Students build IoT devices using Arduino and Raspberry Pi platforms.

DevOps Practices

Students study continuous integration/continuous deployment (CI/CD) pipelines, automation tools like Jenkins, Docker, Kubernetes, and configuration management with Ansible or Puppet. This course emphasizes real-world implementation.

Embedded Systems

This elective teaches students how to design and program embedded systems using C/C++, ARM Cortex processors, and real-time operating systems (RTOS). Projects include robotics controllers, home automation systems, and industrial sensors.

Game Development

Focused on game engine architecture, 3D modeling, scripting languages, physics engines, and interactive design principles. Students develop full-fledged games using Unity or Unreal Engine.

Research Methodology

This course introduces students to academic writing, literature review techniques, hypothesis formulation, experimental design, data analysis, and publication ethics. It prepares them for thesis work and research careers.

Project-Based Learning Framework

Our department emphasizes project-based learning through structured mini-projects in the second year and a comprehensive capstone project in the final year. Mini-projects focus on applying core concepts to real-world problems, while capstone projects involve interdisciplinary teams working on industry-sponsored initiatives.

Mini-projects are evaluated based on innovation, technical execution, documentation quality, presentation skills, and teamwork. Students choose their projects from a list of faculty-recommended topics or propose their own with approval from advisors.

The final-year thesis/capstone project allows students to engage in original research or product development under the guidance of expert faculty mentors. Projects are often aligned with industry needs, resulting in publications, patents, or startup ventures.